At ThreadMeUp, we do much of our image manipulation and generation using HTML5
Canvas objects. This allows us to build some interesting tech, like mirroring client-side interactions with the
canvas onto a Node server representation.
Recently, we ran into a problem where concurrent or repetitive
canvas manipulations on the server would produce huge memory leaks. This has happened for us while using the Fabric.js library for abstraction as well as with the bare
Either way, the behavior was the same. We saw
canvas instances created, used correctly, released but never removed form actual memory. After a few large images were placed and moved around within the context, memory would climb to above 2 gigabytes.
After trying eplicit calls with
delete and setting values to
null, this is what finally did the trick:
var canvas = fabric.createCanvasForNode(); // or whatever you do to create a context // blah blah canvas manipulation // place images, etc canvas.clear(); canvas.dispoose(); // Now, your garbage collection will reclaim memory